the “let’s play” shuffle


There are numerous remakes of classic video games in existence across all genres and eras of gaming. Some are praised for bringing old classics back in peak form, while others suffer criticism due to questionable design choices or other disappointing decisions that leave fans upset by poor performance and a disregard for the original game’s legacy. It begs the question; what criteria do gamers consider when assessing the value of a remake? What makes a remake successful?

It’s also important to understand the intertextual value that remakes have for fans of a series. It’s no coincidence that the titles being updated, their legacy carried forward through the rapid progression of gaming tech capabilities, are usually very popular or considered a ‘classic’ by fans. Some examples of highly anticipated upcoming remakes would be the ultra-hyped Final Fantasy VII for PS4, or Nintendo’s recently announced remake of the Zelda series title Link’s Awakening for the Switch. These remakes allow fans to re-experience a beloved game from childhood in a new form, or can bring newcomers and younger players into the fold by migrating the experience onto modern platforms.


I’m excited to be playing one of my favourite games of all time, Final Fantasy IV, and streaming the experience to my twitch channel. I believe that it will be enjoyable for both myself and my audience to play through a classic game in a fun, unique way by swapping between different remake versions throughout the “Let’s Play” series. I hope to be successfully comparing, analysing, and evaluating each iteration in community discussion, creating a case study for the intertextual value of video game remakes.



Doucet, L. (2015). Doing an HD Remake the Right Way : FFVI Edition. Fortress of Doors.

Leadbetter, R. (2012). What Went Wrong with Silent Hill HD?. Eurogamer.

Schreier, J. (2019). Final Fantasy VII Remake Feels Great To Play, But The Project Might Not Be Finished For A While. Kotaku.

Souppouris, A. (2019). The Link’s Awakening remake feels exactly like it should. Engadget.

6 thoughts on “the “let’s play” shuffle

  1. Your artefact is well informed, and you seem passionate about the content you’re working with. The hyperlinks make accessing your proof of research much easier to access, as well as proof of your prior research. An academic source or two to flesh out your research, especially on the concept of intertextual value, would improve the quality of this post. Check out Schader et al.’s ‘Intertextuality in massively multiplayer online games’ (2009). It discusses intertextuality in the context of MMOs (Massively Multiplayer Online games), mainly focusing on World of Warcraft, and could be quite advantageous in your project research! You might also like to take a look at Boomer et al.’s ‘Value Transformation in the ‘Let’s Play’ Gaming Subculture’ (2018), which discusses the transformation of value in the ‘Let’s Play’ gaming subculture! It would also be beneficial if you talked a little slower or transferred some of your research to the blog post – the content was excellent quality, and I was intrigued by your use of GIFs and the presentation’s format, but I found it a bit much to take in all at once. Great job otherwise!

    Boomer, J., Harwood, T. and Garry, T. (2018). Value Transformation in the ‘Let’s Play’ Gaming Subculture. Journal of Creating Value, [online] 4(2), pp.229-242. Available at:

    Schrader, P., Lawless, K. and McCreery, M. (2009). Intertextuality in massively multiplayer online games. [online] Available at:


    1. Hey Hannah, thanks for the academic sources. I’ll definitely be checking those out. Apologies for talking your ear off in the video 😅! It’s like you said, I’m so passionate about this DA! I had waaayyy too much to say and tried to squash it into 2 minutes. Thanks for your feedback ✌️.


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