Pitch #1; ‘Crunchy Bytes’ by Tim
Tim is going to be making a video essay series discussing the impact of hardware limitations on game development over the years. In his pitch, he presents the source engine of ‘Half Life 2‘ as an example of ambitious game development that pushed the boundaries of hardware at the time.
In my comment, I recommended Marshall McLuhan’s ‘Understanding Media: The Extensions of Man’ as a potential source of information for the video essays. I commended his editing skills and the overall presentation of his video, and suggested using subtitle tracks for following videos to help with audio/mic issues. I gave him feedback for improving his blog post’s formatting and tone, but overall his pitch was in-depth and covered all criteria. Tim put lots of effort into planning his research and analytical framework in particular.
Pitch #2; ‘Movie Tie-Ins’ by Chris
Chris is writing a series of blogs reviewing old video game titles that are based on movies. Some examples of these games Chris provides are ‘GoldenEye 007‘ and ‘Spider-Man 2‘, noting that they also acted as promo-material for their respective movie releases.
In my comment, I provided some examples of modern video games based on movies, and recommended one book and one academic article relating to paratexts in digital media. I gave him feedback for improving his pitch and developing his idea, because Chris seemed a little unsure about some aspects of his DA plan. I also suggested that he frame his blog posts as a ‘critical analysis’ instead of a ‘review’, using the frameworks discussed in class in his writing.
Pitch #3; ‘Going AFK’ by Kiana
Kiana is putting together a podcast that discusses the issue of cyber-bullying and toxicity in online multiplayer games. She talks about the common harassment gamers experience when communicating online, and mentions sexist comments as a particularly alarming aspect of toxic behaviours.
In my comment I shared one web article and one academic source about toxicity in gaming and how it affects players, and also how game companies are combating the issue. I complimented Kiana’s presentation and her ability to cover all the criteria points concisely in her video. I had one small criticism of her blog’s formatting, recommending that she spread out her statistics across her post rather than having them all in one paragraph. I think that this DA pitch had a great focus on social utility and was well-planned.
After reflecting on my feedback and seeing my peers’ comments, I feel as though I may have been overly-analytical and wordy in my responses to the DA pitches. I think that in some of my comments, I have focused too much on the assignment criteria and how successfully they achieved their video and blog post. I should have offered more in terms of engaging with and suggesting ideas for their DA’s. Hopefully in the next round of posts with the project beta, I will be able to give my peers some extra input into the direction of their DA. I also will try to be more concise, as my lengthy feedback may be too overwhelming.