Following up on my Digital Artefact pitch; After prototyping two live-streams on my Twitch channel, I’ve made a few changes to my format, though my concept remains intact. I’ve further developed my analytical framework using Clara Fernández-Vara’s book ‘Introduction to Game Analysis’ as a guide.
Unfortunately, my Twitch chat was entirely dead for both streams, and I peaked at 4 unique viewers. It seems despite already aggregating an audience for my channel, the drastic difference in content did not appeal to any of my 55 followers. I can’t say much about how effective sharing the event on my socials was either. I have decided the live-stream format won’t work for this ‘Let’s Play’ series. By attaching the episodes to a schedule and trying to encourage live discussion, I am also (inadvertently) discouraging engagement with the video after the broadcast as well. Many people will miss the live stream due to time zones or their own personal schedules, not all potential viewers will catch the Twitch VOD (video on demand), and having long sections of my streams without any commentary lessens the quality of the content when watching it ‘un-live’ on YouTube re-uploads.

Initially I considered changing the format to an entirely different one, such as critical blog posts or a video essay series. However, a comment on my DA pitch prompted me to research further into the ‘Let’s Play’ subculture. I found an article by Burwell and Miller in the E-Learning and Digital Media journal that explores the ‘Let’s Play’ genre and its function as a gaming paratext. They argue that LP’s allow commentary and analysis that develops gaming literacy.
“In recent years, a great deal of scholarly work has been done to consider video games as productive sites for the development of creativity, critical thinking, problem-solving and collaborative skills (e.g., Gee, 2003; Hayes and Duncan, 2012; Steinkuehler, 2007). This work has challenged the video game’s reputation as a mindless diversion, and has instead shown that games encourage thinking and learning, and play an important role in the production of cultural capital amongst young people. Much of this work explores games as a form of literacy.”
“Inherent in the Let’s Play video is an invitation to viewers to join in the game play; here, we invite the reader to see the complex meaning-making and social practices associated with this emerging paratext.”
– Burwell, C., & Miller, T. (2016).
After reading this article, I was assured that I would be able to effectively use the LP genre as my DA format when analysing and making meaning of the Final Fantasy games. I’ve decided that YouTube seems to be the most appropriate platform for an LP series as twitch channels often fall into either competitive or social streamer categories, the latter requiring lots of time to build-up an engaged and loyal viewership. I’ll be editing and cutting down my gameplay footage to make my commentary more consistent, reduce long periods of level grinding, and overall make the LP more abridged and cinematic. Finally, I’ve chosen to split the game into six episodes of three ‘acts’, with each ‘act’ being played as one of three different versions of the game.
References
Fernández-Vara, C. (2015). Introduction to Game Analysis. 1st ed. New York, NY: Routledge.